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  1. Unpacking Fake News: An Educator’s Guide to Navigating the Media with Students

    The term fake news has become part of global discourse. Although some have appropriated the term for political purposes, actual fake news represents an inherent threat to democracy given the ease through which it is consumed and shared. This book is one of the first of its kind to address the implications of fake news for the F-12 classroom. It explores what fake news is, why students are susceptible to believing it and how they can learn to identify it. Leading civic education scholars use a psychoanalytic lens to unpack why fake news is effective and to show educators how they can teach their students to be critical consumers of the political media they encounter. The authors also link these ideas to the broader task of civic education and critical engagement in the democratic process.

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    A$39.95
  2. Connected Librarians: Tap Social Media to Enhance Professional Development and Student Learning

    Connected Librarians: Tap Social Media to Enhance Professional Development and Student Learning offers insights into the opportunities and obstacles of this exciting but sometimes challenging topic, including practical ideas for making the most of social media in your school library. This informative guide is the professional development librarians need to understand how to effectively use social media to improve student learning.

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    A$34.95
  3. Gamify Literacy: Boost Comprehension, Collaboration and Learning

    With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamifaction strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

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    A$35.95
  4. Teaching Graphic Novels in the Classroom: Building Literacy and Comprehension

    Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature. Chapter 2-8 focus on different genres and include an analysis and lessons, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art.

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    A$32.95
  5. Media Literacy in the F-12, Updated and Expanded Second Edition

    Today's average youth spends over 10 hours a day consuming media. Aided by technology, young people can instantly share and engage with media messages to find answers, get directions, shop or connect with friends. But access alone doesn't lead to critical thinking. Media are texts, designed to be read, analysed, deconstructed and reconstructed. Understanding how to interpret advertising messages, check for bias or avoid stereotyping are among the skills students need to become knowledgeable consumers and producers of media. This book helps educators understand the importance of teaching media literacy and gives them the tools needed to bring this form of literacy into the classroom.

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    A$55.95
  6. iPads in the Classroom: From Consumption and Curation to Creation

    Your school may have a technology plan, but how will that plan advance learning? Millions of iPads are in the hands of students worldwide. Many educators, however, see them only as game stations or replacements for notebooks and textbooks. Authors Tom Daccord and Justin Reich explain why iPads can be so much more useful. They present a tremendous opportunity for teachers to rethink the design of learning environments to best suit the needs of their students.

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    A$32.95
  7. The Power of Scriptwriting! Teaching Essential Writing Skills Through Podcasts, Graphic Novels, Movies, and More

    This dynamic resource offers teachers a new way to energize the teaching of writing while also meeting key learning standards. The author draws on his unique background in education and media to provide this all-in-one resource to help teachers use the versatility of scriptwriting to motivate students and support literacy skills across the disciplines. Each chapter covers a different medium, outlining the writing skills required, and providing practical tips, sample projects, standards alignment, and strategies for differentiated instruction.

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    A$34.95
  8. Create It with Kidspiration 3

    We know that all students learn differently, and many require content to be presented visually in order to retain it. Kidspiration is ideal for these learners, as it allows primary educators to teach literacy, numeracy and thinking skills using proven visual thinking methodologies. The program's dynamic tools and features can be used to design fun activities to engage all students.This revised Australian edition shows teachers how to use Kidspiration 3 to its full potential. The 44 sample activities span the four core Australian curriculum learning areas - Mathematics, English, Science and Humanities and Social Sciences - with instructions for effective implementation in both a computer lab and a single-computer classroom.

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    A$39.95
  9. Award Winning Digital Storytelling Projects

    This revised Australian edition of Award Winning Digital Storytelling Projects assists Year 2-10 students in the creation of effective digital storytelling and provides support to teachers during the implementation process. This book offers practical ideas on how to apply digital storytelling in schools, with worksheets and lesson plans to accompany each story template. Templates are available as downloadable resources, along with folders of images, music and sound effects to get students started on their projects. Story templates are provided to get students started on the writing process and cover a wide range of year levels, curriculum learning areas and writing styles. Stories can be built using video or slideshow software, such as iMovie, PowerPoint and Corel VideoStudio.

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    A$39.95
  10. Digital Storytelling with iMovie: Teach Powerful Storytelling with the Australian Curriculum 2nd Edition

    Storytelling is an important part of learning, and today’s technology allows students and staff to tell their stories in powerful ways. 
Digital storytelling allows students to demonstrate their understanding of a particular topic, assists with staff development, creates publicity for the school and can be used to build learning communities around the world. This revised Australian edition provides practical ideas and lessons to apply digital storytelling in schools, and assists teachers to meet curriculum standards across a broad range of learning areas. Ideas are shared about storytelling in information literacy, knowledge management and critical thinking.

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    A$39.95

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