Books
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180 Days of Practice: Hands-On STEAM, Year 6
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 5
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 4
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 3
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 2
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 1
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Foundation
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes twelve units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
The Maker Playbook: A Guide to Creating Inclusive Learning Experiences
School leaders and classroom teachers are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don’t have the time, capacity or resources to review, synthesise or adapt existing models into their own school systems. The maker playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.
Learn MoreA$49.95 -
Moviemaking in the Classroom: Lifting Student Voices Through Digital Storytelling
Our world hinges on storytelling, and the ways in which stories can be told are always evolving. Moviemaking in the classroom provides insight, inspiration and practical ideas to empower teachers in all content areas to implement moviemaking projects with their students.
Learn MoreA$38.95 -
Developing Digital Detectives: Essential Lessons for Discerning Fact From Fiction in the 'Fake News' Era
Developing digital detectives offers easy-to-implement lessons for educators to support learners as they become digital detectives, looking for clues, questioning motives, uncovering patterns, developing theories and, ultimately, delivering a verdict.
Learn MoreA$54.95 -
Ethics in a Digital World: Guiding Students Through Society's Biggest Questions
Ethics in a digital world is designed to help students consider the systems and structures in which they spend so much of their time, guiding them in looking at the technology around them through a critical lens.
Learn MoreA$43.95 -
Distance Learning for Elementary STEM: Creative Projects for Teachers and Families
When it comes to STEM subjects, integration across multiple subject areas, a range of settings and play-based versus traditional learning present opportunities for young learners to engage in age-appropriate online and distance learning. This book features eight creative, integrated STEM lessons, including ideas for designing a zoo, learning to garden, exploring the night sky and more.
Learn MoreA$43.95