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  1. 180 Days of Practice: Hands-On STEAM, Year 6

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  2. 180 Days of Practice: Hands-On STEAM, Year 5

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  3. 180 Days of Practice: Hands-On STEAM, Year 4

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  4. 180 Days of Practice: Hands-On STEAM, Year 3

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  5. 180 Days of Practice: Hands-On STEAM, Year 2

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  6. 180 Days of Practice: Hands-On STEAM, Year 1

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  7. 180 Days of Practice: Hands-On STEAM, Foundation

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes twelve units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  8. Story Engineering: Problem-Solving Short Stories Using STEM, Years 1–2

    Bring excitement into your classroom by inviting students to use STEM to problem-solve and provide solutions for challenges mentioned in original stories. There may be a bit of a learning curve at first, but once students understand how engineering challenges work, they really dive into them. Your biggest problem may be getting them to wrap things up!

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    A$35.95
  9. Environmental Science for Grades 6–12: A Project-Based Approach to Solving the Earth's Most Urgent Problems

    Environmental science education is essential to preparing today’s students for the future. We must create opportunities for hands-on investigations that explore complex environmental problems in order to find solutions and meet the challenges of our changing world.

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    A$38.95
  10. The Maker Playbook: A Guide to Creating Inclusive Learning Experiences

    School leaders and classroom teachers are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don’t have the time, capacity or resources to review, synthesise or adapt existing models into their own school systems. The maker playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.

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    A$49.95
  11. Moviemaking in the Classroom: Lifting Student Voices Through Digital Storytelling

    Our world hinges on storytelling, and the ways in which stories can be told are always evolving. Moviemaking in the classroom provides insight, inspiration and practical ideas to empower teachers in all content areas to implement moviemaking projects with their students.

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    A$38.95
  12. Developing Digital Detectives: Essential Lessons for Discerning Fact From Fiction in the 'Fake News' Era

    Developing digital detectives offers easy-to-implement lessons for educators to support learners as they become digital detectives, looking for clues, questioning motives, uncovering patterns, developing theories and, ultimately, delivering a verdict.

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    A$54.95

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