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  1. 180 Days of Practice: Hands-On STEAM, Year 6

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  2. 180 Days of Practice: Hands-On STEAM, Year 5

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  3. 180 Days of Practice: Hands-On STEAM, Year 4

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  4. 180 Days of Practice: Hands-On STEAM, Year 3

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  5. 180 Days of Practice: Hands-On STEAM, Year 2

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  6. 180 Days of Practice: Hands-On STEAM, Year 1

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  7. 180 Days of Practice: Hands-On STEAM, Foundation

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes twelve units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  8. 180 Days of Maths for Kindergarten

    180 days of maths for Kindergarten provides young learners with the foundational skills they need to become successful mathematicians. This easy-to-use resource develops student learning while allowing teachers or parents to assess progress and identify areas of strength and opportunities for growth.

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    A$54.95
  9. 180 Days of Maths for Foundation

    Reinforce year-level skills and enhance students’ mathematical proficiency using 180 days of maths for Foundation. This standards-based resource provides an engaging and purposeful practice page for every day of the school year. The practice pages follow a consistent format, and each key mathematical skill or concept is addressed daily. Use the included diagnostic tools to record evidence of student learning, assess student and class progress, and identify students’ intervention or enrichment needs.

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    A$54.95
  10. Story Engineering: Problem-Solving Short Stories Using STEM, Years 1–2

    Bring excitement into your classroom by inviting students to use STEM to problem-solve and provide solutions for challenges mentioned in original stories. There may be a bit of a learning curve at first, but once students understand how engineering challenges work, they really dive into them. Your biggest problem may be getting them to wrap things up!

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    A$35.95
  11. Guided Math: A Framework for Mathematics Instruction, Second Edition

    Meet the needs of all students with this classroom-tested instructional framework for Years F–12. Guided math provides an innovative approach to mathematics instruction that fosters mathematical thinking and conceptual understanding.

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    A$65.95
  12. Cooperative Learning & Pre-Algebra: Secondary Activities, Years 6-10

    Motivate your students to excel with teamwork. You’ll be amazed at how well your students will work in teams. They’ll pay attention, solve problems together, help each other out when a teammate gets stuck and discuss pre-algebra concepts every day!

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    A$44.95

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