Books
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180 Days of Practice: Hands-On STEAM, Year 6
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 5
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 4
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 3
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 2
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Year 1
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
180 Days of Practice: Hands-On STEAM, Foundation
Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes twelve units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.
Learn MoreA$54.95 -
Guided Math: A Framework for Mathematics Instruction, Second Edition
Meet the needs of all students with this classroom-tested instructional framework for Years F–12. Guided math provides an innovative approach to mathematics instruction that fosters mathematical thinking and conceptual understanding.
Learn MoreA$65.95 -
Environmental Science for Grades 6–12: A Project-Based Approach to Solving the Earth's Most Urgent Problems
Environmental science education is essential to preparing today’s students for the future. We must create opportunities for hands-on investigations that explore complex environmental problems in order to find solutions and meet the challenges of our changing world.
Learn MoreA$38.95 -
The Maker Playbook: A Guide to Creating Inclusive Learning Experiences
School leaders and classroom teachers are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don’t have the time, capacity or resources to review, synthesise or adapt existing models into their own school systems. The maker playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.
Learn MoreA$49.95 -
Moviemaking in the Classroom: Lifting Student Voices Through Digital Storytelling
Our world hinges on storytelling, and the ways in which stories can be told are always evolving. Moviemaking in the classroom provides insight, inspiration and practical ideas to empower teachers in all content areas to implement moviemaking projects with their students.
Learn MoreA$38.95 -
Higher-Level Thinking Questions: Physical Science
You’ll find hundreds of ready-to-use thinking questions on sixteen of the most popular physical science topics such as: astronomy, electricity, force and motion, inventions, matter and energy, simple machines, technology and many more!
Learn MoreA$34.95