Books

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  1. Teaching Graphic Novels in the Classroom: Building Literacy and Comprehension

    Teaching Graphic Novels in the Classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter of the book is dedicated to the history of the medium. It includes profiles of early creators and the significance of certain moments throughout the history that chart the evolution of graphic literature. Chapter 2-8 focus on different genres and include an analysis and lessons, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions and essay topics. Chapter 9 is the culminating project for the book, allowing students to create their own graphic novel, with guidance from the writing process to creating the art.

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    A$32.95
  2. Media Literacy in the F-12, Updated and Expanded Second Edition

    Today's average youth spends over 10 hours a day consuming media. Aided by technology, young people can instantly share and engage with media messages to find answers, get directions, shop or connect with friends. But access alone doesn't lead to critical thinking. Media are texts, designed to be read, analysed, deconstructed and reconstructed. Understanding how to interpret advertising messages, check for bias or avoid stereotyping are among the skills students need to become knowledgeable consumers and producers of media. This book helps educators understand the importance of teaching media literacy and gives them the tools needed to bring this form of literacy into the classroom.

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    A$55.95
  3. The Power of Scriptwriting! Teaching Essential Writing Skills Through Podcasts, Graphic Novels, Movies, and More

    This dynamic resource offers teachers a new way to energize the teaching of writing while also meeting key learning standards. The author draws on his unique background in education and media to provide this all-in-one resource to help teachers use the versatility of scriptwriting to motivate students and support literacy skills across the disciplines. Each chapter covers a different medium, outlining the writing skills required, and providing practical tips, sample projects, standards alignment, and strategies for differentiated instruction.

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    A$34.95
  4. Maths in the Real World of Design and Art: Geometry, Measurements and Projections

    Maths in the Real World of Design and Art shows students how geometry, measurements and projections work together to create all the unique patterns and designs around us. Lessons in this book cover angles and triangles, polygons and circles, patterns, symmetry, shapes and length, perimeter, area and three-dimensional shapes. Students learn how these geometric principles can be used together to create buildings, products and artwork. Students will incorporate geometric concepts and measuring skills to create a model Geo-Lab, a laboratory used to further the study of mathematics. This revised edition includes a table of related Australian Curriculum: Mathematics content descriptions for Years 5-8, helping teachers to plan curriculum-aligned lessons incorporating lessons from this book.

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    A$27.45
  5. 100 Ways to Improve Teaching Using Your Voice and Music: Pathways to Accelerate Learning (Book only)

    100 Way to Improve Teaching Using Your Voice and Music is a great book for Teacher's professional development. Here's how to make your classroom presentations more interesting and increase your students' learning. You can enhance your students' and your own memory through voice and music. Through the multisensorial activities of this new book you can learn how to use music and voice for better teaching. Plus you'll have participation exercises, modeled lessons and musical selections.

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    A$10.00

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