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  1. Coding + Math: Strengthen K–5 Math Skills With Computer Science

    How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contract, Coding + math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/mathematics curricula through case studies and practical examples. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.

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    A$34.95
  2. Rev Up Robotics: Real-World Computational Thinking in the K–8 Classroom

    Rev up robotics shows educators how to begin incorporating robotics in tandem with computational thinking into content area lessons or electives. Part 1 covers the basics, defining robotics and sharing real-world applications along with how to teach foundational skills for computational thinking and computer science. Part 2 shows robotics in practice within the context of content areas and features lesson plans mapped to academic and technology standards, including the ISTE Standards and the Computer Science Teacher Association Standards. Part 3 offers advice on pedagogy and teaching strategies backed by research from the learning sciences, and shares approaches to teaching robotics using project-based learning or as part of after-school clubs or robotics competitions.

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    A$39.95
  3. Transform Your K-5 Math Class: Digital Age Tools to Spark Learning

    Instead of drill-and-practice apps and worksheets, what if technology enabled exploration of mathematics concepts? Instead of screens for disconnected individual learning, what if technology fostered mathematical discourse and collaboration? Instead of a one-size-fits-all approach to teaching mathematics, what if we used technology to differentiate to meet students’ diverse needs? Technology has the power to support the teaching and learning of mathematics content at all grade levels, but the presence of technology is insufficient unless it’s paired with effective teaching practices and meaningful content. This book poses and unpacks the above questions and many more, with detailed classroom examples to illustrate practical strategies for integrating technology in the F-5 classroom.

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    A$31.95
  4. Engineer This! 10 Amazing Projects for Young Mechanical Engineers

    Turn rubbish into invention and sharpen your engineering eye with these 10 hands-on engineering projects. Using recycled and easy-to-find materials, engineer your own motor car, catapult, glider and other completely functional machines. The activities presented in Engineer This! 10 Amazing Projects for Young Mechanical Engineers address many of the Processes and Production Skills content descriptions from the Design and Technologies learning area in the Australian Curriculum, and encourage primary students to engage in assessing materials, building products, evaluating designs and problem-solving. Each project includes step-by-step instructions, full-colour photos, exciting facts, safety tips and extended engineering and science activities for further discovery.

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    A$49.95
  5. 10 Performance-Based STEM Projects for Years 5-8
    10 Performance-Based STEM Projects for Years 5–8 provides 10 ready-made projects designed to help students achieve higher levels of thinking and develop 21st century skills while learning about science, technology, engineering and maths. Learn More
    A$45.95
  6. 10 Performance-Based STEM Projects for Years 4-5
    10 Performance-Based STEM Projects for Years 4–5 provides 10 ready-made projects designed to help students achieve higher levels of thinking and develop 21st century skills while learning about science, technology, engineering and maths. Learn More
    A$45.95
  7. STEM: Engaging Hands-On Challenges Using Everyday Materials Series

    Use materials found in the classroom or recycling bin to enhance your students’ understanding of science and engineering! This series is designed to guide you through exciting, age-appropriate STEM challenges, with students working together to make sense of phenomena and design solutions to problems. Each lesson is guaranteed to stimulate students as they ask, imagine, plan, create, test and improve their designs. Academic vocabulary, time frames and formative assessments specific to each challenge are also provided to ensure student success.

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    Starting at A$49.95

  8. STEM: Engaging Hands-On Challenges Using Everyday Materials, Year 5

    STEM: Engaging Hands-On Challenges Using Everyday Materials is designed to walk you through exciting STEM challenges step-by-step! This series provides age-appropriate student challenges guaranteed to stimulate students as they ask, imagine, plan, create (build), test and improve designs they created themselves. In each challenge, students will be making sense of phenomena and/or coming up with solutions to a problem as they build a clearer understanding of science and engineering practices.

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    A$49.95
  9. Could You Live Underwater?: A Design Thinking and STEM Curriculum Unit for Curious Learners

    In this engaging design thinking adventure, students utilise STEM skills and creative thinking to research, design and build prototypes of the underwater house of the future! After researching the effects of climate change on people throughout the world, learners narrow their focus to tackle an aspect of designing underwater that grabs their imaginations. The unit includes six modules with flexible time constraints, meaning teachers can implement the unit in as little as six class periods or as many as six weeks. At every stage, learners draw on creativity and collaboration as they build STEM skills while completing fun activities that meet the requirements of the Australian Curriculum: English and Technologies content descriptions for Years 5 and 6.

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    A$35.95
  10. NOW Classrooms, Grades 3–5: Lessons for Enhancing Teaching and Learning Through Technology

    Developed specifically for grades 3–5, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills—communication, collaboration, critical thinking, and creativity—to take instruction and learning to the next level through the use of technology. Each chapter includes strategies for developing authentic learning experiences and ends with discussion questions for personal reflection.

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    A$35.95
  11. Amusement Park of the Future: STEM Road Map for the Middle Years

    What if you could challenge your middle years students to design an amusement park for children of tomorrow to safely enjoy? With this volume in the STEM Road Map Curriculum Series, you can! Amusement Park of the Future outlines a journey that will steer your students toward authentic problem-solving while grounding them in integrated STEM disciplines. The series is designed to meet the growing need to infuse real-world learning into F-12 classrooms. This book is an interdisciplinary module that uses project- and problem-based learning. Drawing on their previous experience with amusement parks or carnival rides, students will work in teams to complete the exercises.

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    A$35.95

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