Books
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The Maker Playbook: A Guide to Creating Inclusive Learning Experiences
School leaders and classroom teachers are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don’t have the time, capacity or resources to review, synthesise or adapt existing models into their own school systems. The maker playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.
Learn MoreA$49.95 -
Moviemaking in the Classroom: Lifting Student Voices Through Digital Storytelling
Our world hinges on storytelling, and the ways in which stories can be told are always evolving. Moviemaking in the classroom provides insight, inspiration and practical ideas to empower teachers in all content areas to implement moviemaking projects with their students.
Learn MoreA$38.95 -
Developing Digital Detectives: Essential Lessons for Discerning Fact From Fiction in the 'Fake News' Era
Developing digital detectives offers easy-to-implement lessons for educators to support learners as they become digital detectives, looking for clues, questioning motives, uncovering patterns, developing theories and, ultimately, delivering a verdict.
Learn MoreA$54.95 -
Distance Learning for Elementary STEM: Creative Projects for Teachers and Families
When it comes to STEM subjects, integration across multiple subject areas, a range of settings and play-based versus traditional learning present opportunities for young learners to engage in age-appropriate online and distance learning. This book features eight creative, integrated STEM lessons, including ideas for designing a zoo, learning to garden, exploring the night sky and more.
Learn MoreA$43.95 -
Adventures in Authentic Learning: 21 Step-by-Step Projects From an Edtech Coach
With this book, teachers get the guidance they need to help students engage in learning experiences that allow them to reflect on their level of knowledge and what they need to learn, while exploring topics that correspond with their interests. Readers will learn to guide students in creating tutorial videos, providing peer reviews, curating their own resources, participating in debates and more.
Learn MoreA$54.95 -
Uncovering Student Ideas About Engineering and Technology: 32 New Formative Assessment Probes
Uncovering student ideas about engineering and technology has the potential to help you take an important first step in teaching for understanding – and perhaps transform your teaching about STEM-related topics.
Learn MoreA$49.95 -
Coding + Math: Strengthen K–5 Math Skills With Computer Science
How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contract, Coding + math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/mathematics curricula through case studies and practical examples. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.
Learn MoreA$38.95 -
Rev Up Robotics: Real-World Computational Thinking in the K–8 Classroom
Rev up robotics shows educators how to begin incorporating robotics in tandem with computational thinking into content area lessons or electives. Part 1 covers the basics, defining robotics and sharing real-world applications along with how to teach foundational skills for computational thinking and computer science. Part 2 shows robotics in practice within the context of content areas and features lesson plans mapped to academic and technology standards, including the ISTE Standards and the Computer Science Teacher Association Standards. Part 3 offers advice on pedagogy and teaching strategies backed by research from the learning sciences, and shares approaches to teaching robotics using project-based learning or as part of after-school clubs or robotics competitions.
Learn MoreA$43.95 -
Transform Your K-5 Math Class: Digital Age Tools to Spark Learning
Instead of drill-and-practice apps and worksheets, what if technology enabled exploration of mathematics concepts? Instead of screens for disconnected individual learning, what if technology fostered mathematical discourse and collaboration? Instead of a one-size-fits-all approach to teaching mathematics, what if we used technology to differentiate to meet students’ diverse needs? Technology has the power to support the teaching and learning of mathematics content at all grade levels, but the presence of technology is insufficient unless it’s paired with effective teaching practices and meaningful content. This book poses and unpacks the above questions and many more, with detailed classroom examples to illustrate practical strategies for integrating technology in the F-5 classroom.
Learn MoreA$35.95 -
STEM: Engaging Hands-On Challenges Using Everyday Materials Series
Use materials found in the classroom or recycling bin to enhance your students’ understanding of science and engineering! This series is designed to guide you through exciting, age-appropriate STEM challenges, with students working together to make sense of phenomena and design solutions to problems. Each lesson is guaranteed to stimulate students as they ask, imagine, plan, create, test and improve their designs. Academic vocabulary, time frames and formative assessments specific to each challenge are also provided to ensure student success.
Learn MoreStarting at A$29.95
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STEM: Engaging Hands-On Challenges Using Everyday Materials, Year 4
STEM: Engaging Hands-On Challenges Using Everyday Materials is designed to walk you through exciting STEM challenges step-by-step! This series provides age-appropriate student challenges guaranteed to stimulate students as they ask, imagine, plan, create (build), test and improve designs they created themselves. In each challenge, students will be making sense of phenomena and/or coming up with solutions to a problem as they build a clearer understanding of science and engineering practices.
Learn MoreA$32.95 -
NOW Classrooms, Grades 3–5: Lessons for Enhancing Teaching and Learning Through Technology
Developed specifically for grades 3–5, this resource presents classroom-ready lessons that support the ISTE Standards for Students. Use the lessons, which focus on four essential skills—communication, collaboration, critical thinking, and creativity—to take instruction and learning to the next level through the use of technology. Each chapter includes strategies for developing authentic learning experiences and ends with discussion questions for personal reflection.
Learn MoreA$39.95