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  1. 180 Days of Practice: Hands-On STEAM, Year 2

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  2. 180 Days of Practice: Hands-On STEAM, Year 1

    Build STEAM skills with quick and purposeful daily practice! Introduce students to year-level STEAM content while encouraging them to develop their creativity and problem-solving skills. This book includes 12 units, broken into manageable daily activities. Each unit includes a STEAM challenge where students use the engineering design process to solve a real-world problem.

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    A$54.95
  3. The Maker Playbook: A Guide to Creating Inclusive Learning Experiences

    School leaders and classroom teachers are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don’t have the time, capacity or resources to review, synthesise or adapt existing models into their own school systems. The maker playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment.

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    A$49.95
  4. Developing Digital Detectives: Essential Lessons for Discerning Fact From Fiction in the 'Fake News' Era

    Developing digital detectives offers easy-to-implement lessons for educators to support learners as they become digital detectives, looking for clues, questioning motives, uncovering patterns, developing theories and, ultimately, delivering a verdict.

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    A$54.95
  5. Distance Learning for Elementary STEM: Creative Projects for Teachers and Families

    When it comes to STEM subjects, integration across multiple subject areas, a range of settings and play-based versus traditional learning present opportunities for young learners to engage in age-appropriate online and distance learning. This book features eight creative, integrated STEM lessons, including ideas for designing a zoo, learning to garden, exploring the night sky and more.

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    A$43.95
  6. Adventures in Authentic Learning: 21 Step-by-Step Projects From an Edtech Coach

    With this book, teachers get the guidance they need to help students engage in learning experiences that allow them to reflect on their level of knowledge and what they need to learn, while exploring topics that correspond with their interests. Readers will learn to guide students in creating tutorial videos, providing peer reviews, curating their own resources, participating in debates and more.

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    A$54.95
  7. Coding + Math: Strengthen K–5 Math Skills With Computer Science

    How-to books related to computer science (CS) and teaching CS in K-12 environments are often either step-by-step guides or reference books, with little or no connection to pedagogy. By contract, Coding + math offers the analytical foundation teachers need to inform their practice, specifically in mathematics. This book will serve as a deep dive into CS integration for elementary teachers, providing guidelines for designing integrated CS/mathematics curricula through case studies and practical examples. Grounded in research, the book’s mini-lessons contrast visual-based coding with text-based programming and provide guidance in the selection and creation of lessons, instructional materials and CS platforms to help educators prepare students for the careers of the future.

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    A$38.95
  8. Rev Up Robotics: Real-World Computational Thinking in the K–8 Classroom

    Rev up robotics shows educators how to begin incorporating robotics in tandem with computational thinking into content area lessons or electives. Part 1 covers the basics, defining robotics and sharing real-world applications along with how to teach foundational skills for computational thinking and computer science. Part 2 shows robotics in practice within the context of content areas and features lesson plans mapped to academic and technology standards, including the ISTE Standards and the Computer Science Teacher Association Standards. Part 3 offers advice on pedagogy and teaching strategies backed by research from the learning sciences, and shares approaches to teaching robotics using project-based learning or as part of after-school clubs or robotics competitions.

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    A$43.95
  9. Transform Your K-5 Math Class: Digital Age Tools to Spark Learning

    Instead of drill-and-practice apps and worksheets, what if technology enabled exploration of mathematics concepts? Instead of screens for disconnected individual learning, what if technology fostered mathematical discourse and collaboration? Instead of a one-size-fits-all approach to teaching mathematics, what if we used technology to differentiate to meet students’ diverse needs? Technology has the power to support the teaching and learning of mathematics content at all grade levels, but the presence of technology is insufficient unless it’s paired with effective teaching practices and meaningful content. This book poses and unpacks the above questions and many more, with detailed classroom examples to illustrate practical strategies for integrating technology in the F-5 classroom.

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    A$35.95
  10. Year Round Project-Based Activities for STEM Series

    Wondering how to incorporate science, technology, engineering and mathematics PLUS collaboration, critical thinking, problem-solving and digital literacy into the Preschool–Year 3 curriculum? You can do it with project-based learning units and scaffolded activities through which young students design, create and use learning/play centres. The books in the Year-Round Project-Based Activities for STEM series each present fun, hands-on units that incorporate a combination of science, technologies and engineering, and mathematics principles, each broken down into five phases with specific guidelines, options for adjustments and suggestions for parent support. This “learning-by-doing” approach is fun, and it allows learning to come naturally as children who are bubbling with different abilities, backgrounds and ideas work together – all while meeting important Australian Curriculum requirements!

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    Starting at A$49.95

  11. Year Round Project-Based Activities for STEM, Years 1-2
    This book presents 8 units that require students to think creatively, to take risks and to put what they are learning into practice. Meanwhile, the teacher can continually assess what students are learning and make any necessary adjustments. This book actually makes learning fun – while meeting the requirements of the Australian Curriculum! Learn More
    A$54.95
  12. Year Round Project-Based Activities for STEM, Years F-1
    Wondering how to incorporate science, technology, engineering and maths PLUS collaboration, critical thinking, problem-solving and digital literacy into the F–1 curriculum? You can do it with project-based learning units through which young students design, create and use learning/play centres, including an airport, a pizzeria, a bowling alley and more! Learn More
    A$54.95

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