Books & Resources

Items 1-12 of 68

Page
per page
Set Descending Direction
  1. Celebrate Christmas Around the World

    Expand cultural awareness with Christmas activities from more than 20 countries. Background information is provided along with activities, crafts, carols, legends, recipes, patterns, teaching strategies, a bibliography and more. Great activities to do with students as the term winds down.

    Learn More
    A$21.95
  2. Making Christmas Fun with Technology

    Many children enjoy the challenge of design, construction and problem solving. Making gifts can involve a fun exploration of science and technology in the design and construction of gifts. This book brings together the joys of Christmas and the fascination of designing and creating.

    Learn More
    A$21.95
  3. Happy Hands and Feet: Art Projects for Young Children

    Happy Hands and Feet - Art Projects for Young Children takes finger painting to a new level. Using a limited range of materials and children's hands and feet, a wide variety of unique art projects is easily achievable. Seasonal and special-occasion activities provide year-round interest and fun. With step-by-step instructions and helpful hints, this book is ideal for playgroup, classroom or home use. Ages 5-7.

    Learn More
    A$16.95
  4. The Best of Learning & Leading with Technology Selections from Volumes 31-35

    Along with the original articles, the book includes commentary and context, plus new contributions from the authors, who further discuss the issues and topics of their articles and how they've affected the ed tech world. As well as provocative columns, insightful features and practical tips. With a large selection of articles from each of the regular sections of ISTEs award-winning magazine, The Best of Learning & Leading with Technology is an excellent resource for users of educational technology at all levels of experience.

    Learn More
    A$50.95
  5. Teaching with Digital Images: Acquire, Analyse, Create, Communicate

    Classroom teachers are just beginning to realise the amazing instructional potential of digital images, and this first-of-its-kind book will get you up to speed fast. Experienced practitioners and subject area experts demonstrate innovative uses for digital images, including data collection, scientific visualisation, mathematical analysis and digital storytelling. Kids love to take pictures with digital cameras, and the images they capture can be used to address curricular objectives in all of the core content areas. Introductory chapters discuss digital photography basics, image editing software, copyright issues and visual literacy. Digital image activities for maths, science, English and social studies come complete with tips, techniques and classroom management strategies.

    Learn More
    A$55.95
  6. Media Literacy: Thinking Critically About Movies

    This book encourages students to use critical-thinking skills to analyse movies and the movie industry. The units in this book provide students with information about movies as an art form, as a business and as a source of social and cultural transmission. The activities require students to evaluate this information and apply it in varied exercises. Students will be asked to reflect on both the Australian and American movie industries (and audiences) when developing answers to the questions in this book. Each lesson contains activities, quizzes, a glossary of terms and ‘Teacher Buzz’ sections to prepare for classroom discussions. 

    Learn More
    A$29.95
  7. Media Literacy: Thinking Critically About Music & Media

    This book is designed to help students use their interest in music to develop better critical-thinking skills. Students will develop these skills by analysing information, reflecting on their own thoughts and feelings, and employing creative problem solving. They will investigate common themes in musical lyrics, the economic structure of the Australian radio industry and social and legal concerns related to music. Students will also encounter ethical considerations, learn about musical history and discuss gender issues. Through analysis of a subject that most teenagers already enjoy, students will become more media literate and develop a better awareness of the social issues that affect music and its listeners.

    Learn More
    A$29.95
  8. Media Literacy: Thinking Critically About Video Games & Virtual Worlds

    Video games and virtual worlds offer varying degrees of interactivity and community. These allow players to consider existing societal norms, civic participation and power structures, and experimenting with new models. This book asks students to consider the possibilities that video games offer, as well as some of the problems. Students are already thinking about video games. This book asks students to think about video games in a critical and articulate fashion; considering the attitudes and beliefs they generate; how they affect how we perceive others and ourselves; and what they mean to different people.

    Learn More
    A$29.95
  9. Media Literacy: Thinking Critically About Visual Culture

    This book, the sixth in a series on media literacy, focuses on visual culture. The effort here is to help students understand the complex social, economic, political, and personal foundations of visual culture. Each unit introduces students to the different contexts in which visual culture exists and functions. The activity sheets require students to recognise these contexts and demonstrate their understanding of the role that visual culture plays in each. The central principle of this book is that visual culture can be used to help students improve their critical-thinking skills.

    Learn More
    A$29.95
  10. Piano and Laylee Go Online

    Two Puppies, Piano and Laylee, meet and become fast friends. While playing an online computer game, Piano and Laylee learn, with the help of their mums, that staying safe online is just like staying safe in their community. Piano and Laylee Learning Adventures are invaluable resources for introducing digital citizenship concepts to children ages 5–9. Designed to be read to and shared with early readers, the books follow the adventures of two adorable puppies who learn how to be safe and responsible using technology. They are perfect for classroom lessons on digital citizenship or for starting conversations at home. Charming, colour illustrations help children grasp even the more difficult concepts.

    Learn More
    A$14.95
  11. Piano and Laylee Bundle

    The Piano and Laylee Learning Adventures Series are designed to be read to and shared with early readers (aged 5-9). The books follow the adventures of two adorable puppies who learn how to be safe and responsible while using technology. These books are perfect for classroom lessons on digital citizenship or for starting conversations at home. Charming, colour illustrations help children grasp even difficult concepts. Piano and Laylee Go Online (IST7793), Piano and Laylee Text Message (IST7809), Piano and Laylee and the Cyberbully (IST7816), Piano and Laylee Help a Copycat Become a Creative Cat (IST7823) and Piano and Laylee Learn About Acceptable Use Policies (IST7830).

    Learn More
    A$55.95
  12. Piano and Laylee and the Cyberbully

    Piano and Laylee encounter the neighbourhood bully outside while riding a scooter and a cyberbully inside while playing a game online. Piano’s dad explains that they should deal with bullies online just like they do any other time – ignore the bully and tell a trusted adult. Piano and Laylee Learning Adventures are invaluable resources for introducing digital citizenship concepts to children ages 5–9. Designed to be read to and shared with early readers, the books follow the adventures of two adorable puppies who learn how to be safe and responsible using technology. They are perfect for classroom lessons on digital citizenship or for starting conversations at home. Charming, colour illustrations help children grasp even the more difficult concepts.

    Learn More
    A$14.95

Items 1-12 of 68

Page
per page
Set Descending Direction