Books & Resources

Items 13-24 of 215

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  1. Media Literacy: Thinking Critically About Movies

    This book encourages students to use critical-thinking skills to analyse movies and the movie industry. The units in this book provide students with information about movies as an art form, as a business and as a source of social and cultural transmission. The activities require students to evaluate this information and apply it in varied exercises. Students will be asked to reflect on both the Australian and American movie industries (and audiences) when developing answers to the questions in this book. Each lesson contains activities, quizzes, a glossary of terms and ‘Teacher Buzz’ sections to prepare for classroom discussions. 

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    A$29.95
  2. Media Literacy: Thinking Critically About Music & Media

    This book is designed to help students use their interest in music to develop better critical-thinking skills. Students will develop these skills by analysing information, reflecting on their own thoughts and feelings, and employing creative problem solving. They will investigate common themes in musical lyrics, the economic structure of the Australian radio industry and social and legal concerns related to music. Students will also encounter ethical considerations, learn about musical history and discuss gender issues. Through analysis of a subject that most teenagers already enjoy, students will become more media literate and develop a better awareness of the social issues that affect music and its listeners.

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    A$29.95
  3. Media Literacy: Thinking Critically About Video Games & Virtual Worlds

    Video games and virtual worlds offer varying degrees of interactivity and community. These allow players to consider existing societal norms, civic participation and power structures, and experimenting with new models. This book asks students to consider the possibilities that video games offer, as well as some of the problems. Students are already thinking about video games. This book asks students to think about video games in a critical and articulate fashion; considering the attitudes and beliefs they generate; how they affect how we perceive others and ourselves; and what they mean to different people.

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    A$29.95
  4. Media Literacy: Thinking Critically About Visual Culture

    This book, the sixth in a series on media literacy, focuses on visual culture. The effort here is to help students understand the complex social, economic, political, and personal foundations of visual culture. Each unit introduces students to the different contexts in which visual culture exists and functions. The activity sheets require students to recognise these contexts and demonstrate their understanding of the role that visual culture plays in each. The central principle of this book is that visual culture can be used to help students improve their critical-thinking skills.

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    A$29.95
  5. Getting the Most Out of Your Interactive Whiteboard: A Practical Guide

    Put your interactive whiteboard to immediate use with confidence and skill, and launch your classroom directly into the 21st century! In this book, teacher and SMART-Certified Trainer Amy Buttner provides clear, practical steps for making the most of your interactive whiteboard, plus other multimedia tools and the web. You'll learn how to design your own activities using SMART Notebook software, utilise the board for assessment purposes, connect with online resources, and more. Use interactive whiteboards to enhance instruction and engage your students in a media-rich setting. With these strategies, you'll maximise this and other revolutionary technologies, and ultimately help to raise classroom achievement.

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    A$29.95
  6. STEM CIP - Chip Off the Old Block: A Study of Heredity, Genetics and Genetic Engineering

    In this biotechnology module, students explore basic concepts of cell structure, cell reproduction (mitosis and meiosis) and genetics, including DNA. Genetic engineering concepts are included.

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    A$199.00
  7. Getting Started with Lego Robotics

    Wouldn't it be nice if there was a golden ticket to STEM education? What if it could be applied as part of a lesson, as a class on its own or as an after-school club? Sound too good to be true? It's not. The golden ticket is robotics. It's hard to find a better way to teach STEM education. And the best part is it's hands on, multidisciplinary, collaborative, an authentic learning experience and engaging! Gura brings together the information you need and presents it in a manageable, organised way so that you learn what LEGO Robotics is, what student activities look like, how to begin, how to manage a class and much more. Gura concludes with more than a dozen interviews with educators, trainers and even a student, so you can receive first-hand advice and recommendations.

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    A$42.95
  8. Personal Learning Networks: Using the Power of Connections to Transform Education

    The Internet connects us in unprecedented ways. New tools allow us to build global learning networks where we can pursue our intellectual and creative passions with people around the world. To prepare students to flourish in this new learning world, schools will need to transform themselves in important ways. Personal Learning Networks is a road map to guide that transformation. In order to bring these learning networks into classrooms, teachers must first create learning networks of their own. The authors describe a bottom-up progression that will help educators understand the power of these networks and become networked individuals.

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    A$24.95
  9. Essentials for Principals: Mobile Learning Devices

    In Mobile Learning Devices, the author helps educators confront and overcome their fears and doubts about using mobile learning devices (MLDs) such as mobile phones, personal digital assistants, MP3 players, handheld games and digital audio players in classrooms. Mobile Learning Devices explains what mobile learning is, how to mitigate the potentially negative effects of MLDs through acceptable-use policies, and how to use MLDs to enhance and expand learning of core content, 21st century skills and the National Educational Technology Standards (NETS). The author describes how to incorporate technology into classrooms and provides specific steps, logistical guidelines and nine complete sample lessons.

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    A$21.95
  10. Digital Citizenship in Schools, Second Edition

    Digital Citizenship in Schools, Second Edition is an essential introduction to digital citizenship: acting appropriately and respectfully 'online'. Starting with a basic definition of the concept and an explanation of its relevance and importance, author Mike Ribble goes on to explore the nine elements of digital citizenship. He provides a useful audit and professional development activities to help educators determine how to go about integrating digital citizenship concepts into the classroom. Activity ideas and lesson plans round out this timely book.

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    A$40.95
  11. STEM CIP - The Great Mixing Bowl: A Study of Ecosystems, Watersheds and Invasive Species

    In this module, students study how living and non-living things interact in an ecosystem. Students design and construct a hydrometer and use it to measure different salinity levels in water samples. They then make decisions on how the hydrometer could be used to establish the correct salinity level for an aquarium.

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    A$199.00
  12. Literacy is NOT Enough: 21st Century Fluencies for the Digital Age

    Educating students to traditional literacy standards is no longer enough. If students are to thrive in their academic and 21st-century careers, then independent and creative thinking hold the highest currency. The authors explain in detail how to add these new components of literacy: Solution Fluency, Information Fluency, Creativity Fluency, Collaboration Fluency. Students must master a completely different set of skills to succeed in a culture of technology-driven automation, abundance, and access to global labor markets. The authors present an effective framework for integrating comprehensive literacy or fluency into the traditional curriculum.

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    A$66.00

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