Books & Resources

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  1. Contemporary Perspectives on Literacy Series (Set of 4)

    In the Contemporary Perspectives on Literacy series, editor Heidi Hayes Jacobs and a team of authors from around the globe explore the three new literacies - global literacy, media literacy and digital literacy. Using the four books in this ground-breaking series, educators in every school will be able to bring their classrooms into the 21st century.

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    A$99.00
  2. Contemporary Perspectives on Literacy: Mastering Digital Literacy

    Mastering Digital Literacy explores the wealth of digital tools, applications and technologies that extend learning far beyond the classroom walls. This book strongly makes the case for modernising our students' learning environment - and shows how to do it. Using this book, F-12 educators will learn how to successfully merge digital media with traditional instruction, select video games and align them to unit plans, build a class website and populate it with educational features, and create a social network for students. The integration of 21st century skills in the classroom is essential for empowering student to succeed in today's rapidly changing society.

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    A$27.95
  3. Quick Reference Guides

    Hawker Brownlow Education Quick Reference Guides cover fundamental education topics in a handy format that's perfect for time-pressed study groups or individuals. Written by recognised experts, the guides are packed with instructional tips and solutions that you can put into practice right away. The guides include visual representations, summaries, and at-a-glance question shells and alternatives to teacher questions. Each guide is laminated for extra durability.

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    Starting at A$8.00

  4. STEAM Power: Infusing Art Into Your STEM Curriculum

    This engaging book is a practical guide for educators looking for creative ways to blend arts and STEM learning (STEAM). Author Tim Needles is an artist and educator who covers the fundamentals of STEAM, presents detailed project plans and gathers insights from educators in the field. Technologies covered include coding, robotics, 3D printing, virtual and augmented reality, digital photography, video, animation and digital drawing. In addition, the book addresses collaboration, global learning, project-based learning, makerspaces and social-emotional learning.

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    A$39.95

Items 13-16 of 16

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