Books & Resources

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  1. Brigance: CIBS II 2014: Standardised Classroom Kit

    The Brigance CIBS-II Standardised Classroom Kit contains: the Brigance CIBS-II Standardised Inventory; the Brigance CIBS-II Standardisation and Validation Manual; and 20 copies of the CIBS-II Standardised Record Book. The BRIGANCE Comprehensive Inventory of Basic Skills II Standardised, or CIBS-II Standardised, is a selection of 45 key assessments from the CIBS-II Reading/English and CIBS-II Mathematics that have been newly standardised. It includes valid, reliable and well-researched readiness, reading/English and mathematics assessments, and year-level placement tests that have been validated on students 5 to 13 years of age. The CIBS-II Standardised offers a range of information on students' academic skill levels as demonstrated under real-life, everyday conditions.

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    A$380.00
  2. Brigance: Screens III and IED III Complete Assessment

    This bundle contains: Screens Brigance: Screens III: Screen 0-35 Months (CA14294) Brigance: Screens III: Screen 3-5 Years (CA14296) Brigance: Screens III: Screen Foundation and Year One (CA14299) Data Sheets Brigance: Screens III: Data Sheet Infant (20 Pack) (CA14302) Brigance: Screens III: Data Sheet Toddler (20 Pack) (CA14304) Brigance: Screens III: Data Sheet 2-Year-Old (20 Pack) (CA14306) Brigance: Screens III: Data Sheet 3-Year-Old (20 Pack) (CA14308) Brigance: Screens III: Data Sheet 4-Year-Old (20 Pack) (CA14310) Brigance: Screens III: Data Sheet 5-Year-Old (20 Pack) (CA14312) Brigance: Screens III: Data Sheet Foundation (20 Pack) (CA14314) Brigance: Screens III: Data Sheet Year One (20 Pack) (CA14316) Technical Report Brigance: Screens III: Technical Report (CA14300) Inventory Brigance: IED III Inventory - Early Childhood Edition (CA14278) Record Book Brigance: IED III Record Book (Set of 20) (CA14283) and Accessories Kit Brigance: IED III Accessories Kit (CA9562).

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    A$1,543.00
  3. Create It with Kidspiration 3

    We know that all students learn differently, and many require content to be presented visually in order to retain it. Kidspiration is ideal for these learners, as it allows primary educators to teach literacy, numeracy and thinking skills using proven visual thinking methodologies. The program's dynamic tools and features can be used to design fun activities to engage all students.This revised Australian edition shows teachers how to use Kidspiration 3 to its full potential. The 44 sample activities span the four core Australian curriculum learning areas - Mathematics, English, Science and Humanities and Social Sciences - with instructions for effective implementation in both a computer lab and a single-computer classroom.

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    A$39.95
  4. The Power of Scriptwriting! Teaching Essential Writing Skills Through Podcasts, Graphic Novels, Movies, and More

    This dynamic resource offers teachers a new way to energize the teaching of writing while also meeting key learning standards. The author draws on his unique background in education and media to provide this all-in-one resource to help teachers use the versatility of scriptwriting to motivate students and support literacy skills across the disciplines. Each chapter covers a different medium, outlining the writing skills required, and providing practical tips, sample projects, standards alignment, and strategies for differentiated instruction.

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    A$34.95
  5. iPads in the Classroom: From Consumption and Curation to Creation

    Your school may have a technology plan, but how will that plan advance learning? Millions of iPads are in the hands of students worldwide. Many educators, however, see them only as game stations or replacements for notebooks and textbooks. Authors Tom Daccord and Justin Reich explain why iPads can be so much more useful. They present a tremendous opportunity for teachers to rethink the design of learning environments to best suit the needs of their students.

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    A$32.95
  6. Gamify Literacy: Boost Comprehension, Collaboration and Learning

    With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamifaction strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

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    A$35.95
  7. Teaching Graphic Novels in the Classroom: Building Literacy and Comprehension

    Teaching graphic novels in the classroom describes different methods teachers may use to begin teaching graphic literature to new readers. The first chapter is dedicated to the history of the medium and runs from the earliest days of comic books through the growing popularity of graphic novels. It includes profiles of early creators and the significance of certain moments throughout history that chart the evolution of graphic literature. Chapters 2-8 focus on different genres and include an analysis and lessons for 1-2 different novels, creator profiles, assignments, ways to incorporate different media in connection with each book, chapter summaries, discussion questions and essay topics. Chapter 9 allows students to create their own graphic novel, with guidance.

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    A$39.95

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