Media Literacy

Thinking Critically About Video Games & Virtual Worlds

Availability: In Stock

Code: WAL8600

ISBN: 9781742398600

No of Pages: 158

Publish Date: 20 April 2011

In stock

Video games and virtual worlds offer varying degrees of interactivity and community. These allow players to consider existing societal norms, civic participation and power structures, and experimenting with new models. This book asks students to consider the possibilities that video games offer, as well as some of the problems. Students are already thinking about video games. This book asks students to think about video games in a critical and articulate fashion; considering the attitudes and beliefs they generate; how they affect how we perceive others and ourselves; and what they mean to different people. Each lesson contains activities, quizzes, a glossary of terms and ‘Teacher Buzz’ sections to prepare for classroom discussions.

More Information
Price A$29.95
ISBN 9781742398600
Publish date 2011-04-20 00:00:00
Partner ID 20289
Partner Name J. Weston Walch, Publisher
Key Learning Area English, Media, Technologies