Rev Up Robotics
Real-World Computational Thinking in the K–8 Classroom
Rev up robotics shows educators how to begin incorporating robotics in tandem with computational thinking into content area lessons or electives.
Part 1 covers the basics, defining robotics and sharing real-world applications along with how to teach foundational skills for computational thinking and computer science. Part 2 shows robotics in practice within the context of content areas and features lesson plans mapped to academic and technology standards, including the ISTE Standards and the Computer Science Teacher Association Standards. Part 3 offers advice on pedagogy and teaching strategies backed by research from the learning sciences, and shares approaches to teaching robotics using project-based learning or as part of after-school clubs or robotics competitions. The book includes:
- programming considerations, including a pathway from working with visual blocks to programming in C++
- F–8 applicable resources from leading organisations, including Carnegie Mellon, LEGO Education, littleBits, Ozobot, VEX Robotics, Code.org and NASA
- actionable steps, pro tips and resources for getting started, improving practice and preparing students for core coding concepts and computer science fundamentals.
|Publish date||2020-06-30 00:00:00|
|Partner Name||International Society for Technology in Education (ISTE)|
|Key Learning Area||Cross-Curricular, Technologies|