Gamify Literacy
Boost Comprehension, Collaboration and Learning
Availability: In Stock
Code: IST3684
ISBN: 9781760563684
No of Pages: 160
Publish Date: 17 August 2017
AVAILABLE
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamifaction?
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamifaction strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
This book includes:
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Tips for implementing gaming techniques to engage and motivate students.
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Fun and engaging design to complement a game-based approach to learning.
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Examples that can easily be modified for different grade levels.
About the Author:
Michele Haiken is a literacy teacher at Rye Middle School and an adjunct professor at Manhattanville College in Harrison, New York. She is also a frequent speaker and a contributor to the book Teaching Literacy in the Digital Age. For Gamify Literacy, Haiken collaborated with a range of game and literacy experts, including top game developers, teachers, librarians and technology coordinators.
SKU | IST3684 |
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Price | A$35.95 |
ISBN | 9781760563684 |
Publish date | 2017-08-17 00:00:00 |
Partner ID | 20236 |
Partner Name | International Society for Technology in Education (ISTE) |
Key Learning Area | English, Media |