Game On
Using Digital Games to Transform Teaching, Learning, and Assessment
Availability: In Stock
Code: SOT1321
ISBN: 9781760561321
No of Pages: 156
Publish Date: 28 March 2017
AVAILABLE
Game On: Using Digital Games to Transform Teaching, Learning, and Assessment by Ryan L. Schaaf and Nicky Mohan presents F–12 teachers and administrators with evidence of the power gaming has to improve education for students of the digital generation. The authors, both experienced educators and enthusiastic gamers, recognise that 21st century learners communicate and learn differently than previous generations of students. Educators must change their teaching and assessing techniques to help prepare students for the future. Schaaf and Mohan believe that digital games are ideal for making the classroom better mirror the interactive, engaging reality students experience outside the classroom and will continue to experience when they pursue tertiary-level education and careers. This practical guide provides educators with helpful guidance for selecting and tailoring digital games to their needs and their students’ needs.
Readers will
- learn about students of the digital generation
- discover the benefits of playing games for educational and professional development
- consider how digital games can address students’ diverse learning needs
- gain consistent, clear definitions of gaming terminology
- access lists of specific digital games to use with students.
SKU | SOT1321 |
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Price | A$45.95 |
ISBN | 9781760561321 |
Publish date | 2017-03-28 00:00:00 |
Partner ID | 20148 |
Partner Name | Solution Tree Inc |
Key Learning Area | Cross-Curricular, Technologies |