Game On

Using Digital Games to Transform Teaching, Learning, and Assessment

Availability: In Stock

Code: SOT1321

ISBN: 9781760561321

No of Pages: 156

Publish Date: 28 March 2017

In stock


This item is printed to order. Items which are printed to order are normally dispatched within 7-10 working days.

Game On: Using Digital Games to Transform Teaching, Learning, and Assessment by Ryan L. Schaaf and Nicky Mohan presents F–12 teachers and administrators with evidence of the power gaming has to improve education for students of the digital generation. The authors, both experienced educators and enthusiastic gamers, recognise that 21st century learners communicate and learn differently than previous generations of students. Educators must change their teaching and assessing techniques to help prepare students for the future. Schaaf and Mohan believe that digital games are ideal for making the classroom better mirror the interactive, engaging reality students experience outside the classroom and will continue to experience when they pursue tertiary-level education and careers. This practical guide provides educators with helpful guidance for selecting and tailoring digital games to their needs and their students’ needs.

Readers will

  • learn about students of the digital generation
  • discover the benefits of playing games for educational and professional development
  • consider how digital games can address students’ diverse learning needs
  • gain consistent, clear definitions of gaming terminology
  • access lists of specific digital games to use with students.
More Information
Price A$45.95
ISBN 9781760561321
Publish date 2017-03-28 00:00:00
Partner ID 20148
Partner Name Solution Tree Inc
Key Learning Area Cross-Curricular, Technologies